Sounds
This subsection documents the various sound effects used in AM2R. Sound assets have the prefix snd.
TODO:
lots of stuff that still needs documentation. Also, just in case, investigate whether any of the sounds have changed over versions.
Plays when Samus jumps straight up.
Plays when Samus gets hurt.
Plays when Samus bounces on the ground as Morph Ball.
TODO:
unsure
Plays when Samus does a spinjump without Space Jump and Screw Attack.
Plays when Samus does a spinjump with Space Jump but without Screw Attack.
Plays when Samus does a spinjump without Space Jump but with Screw Attack.
Plays when Samus does a spinjump with Space Jump and Screw Attack.
Plays when Samus brakes from a speedboost.
Plays when Samus clings on a wall using Power Grip.
Also used when stepping on oFloorButton1, an unused leftover object from Confrontation.
Plays when Samus climbs a wall using Power Grip.
Related to weapon (Missile, Supers, Power Bombs) switching.
In 1.1, it played both when toggling between weapons, and when selecting them, in Toggle and Hold configurations.
In the Community updates, it plays when toggling between weapons in the Toggle configuration, or when selecting a weapon in the Hold configuration.
Plays when Walljumping off a wall.
TODO:
unsure
Plays when Samus crouches.
Plays when Samus morphs into a Morph Ball.
Plays when Samus unmorphs from a Morph Ball.
Plays when collecting a small health drop. Also plays in 1.1 when collecting a big health drop.
Plays when collecting a missile drop. Also plays in 1.1 when collecting a super missile drop.
Plays when Speedbooster gets initiated.
Plays as a loop during Speedbooster.
Plays as a loop after the Speedbooster has been charged via crouching.
Plays when a shinespark gets initiated. The SJ stands for “Superjump”.
Plays during shinesparking.
Plays when activating Spider Ball.
Plays as a loop during Spider Ball.
Plays while taking damage under lava.
Plays while taking damage from Plants.
Plays while getting health drained from Larva Metroids or the Metroid Queen.
Plays while collecting minor tanks without the cutscene.
Plays when Samus enters water.
Plays when Samus exits water. Also when Enemies enter or exit water.
Plays when saving at a Save station.
Plays when Samus dies.
TODO:
all of these
Plays when Samus gets knocked down, and lands on ground.
Plays when the following enemies die:
- Cave Dropper Nest
- Octroll
- Senjoo
- Any frozen enemy
TODO:
investigate this properly. itshows up in oEnemyFrozen, but doesnt frozen enemies usually splatter? - Hornoads
- Drivels
- Arachnus
- Moto
- Gravitt
- Chute Leech
- Skorp
- Guardian
- Gullug
- Tsumuri
- Halzyn
- Ramulken
- Seerook
- Moheek
- Needler
Plays when the following enemies die:
- the A5 variants of Skreek
- Old version of Air blobs
TODO:
investigate this - Yumbo
- Yumee
- Cave Dropper
- Water Blob Thrower
- Gawron
- New version of Air blobs
- Meboids in A5
- Meboids before and in A6
- the Queen goo
- Pincher fly
- the A6 variants of Skreek
- Underwater Moheek
- Glow fly
- Land Blob Thrower
- Mumbo
TODO:
Unused. Likely a confrontation leftover.
Plays if
- the spike plants get destroyed
- Arachnus fireballs hit the floor/wall.
TODO:
Unused sound effect leftover from Confrontation.
Unused sound effect leftover from Confrontation.
Unused sound effect leftover from Confrontation.
Plays when the following entities get hit:
- Autoad (including the controllable one)
- The big water turbine in A2
- Shielder
- The small water turbine in A2.
Plays when the following enemies get hit:
- Shirk
- TPO2 (the small flying pieces)
Plays when the following enemies get hit:
- TPO
- Autom
- Gunzoo
- the shield of the Shielder
Plays when the Autoad (including the controllable one) jumps.
Plays when the Robo Mine gets hit.
Plays when the Robo Mine dies, or when Serris goes through a destroyed electrical water pipe.
Plays when firing a missile.
Plays when firing a Super Missile (including the ones at the Autoad minigame)
Plays when a Morph Ball Bomb gets laid.
Plays when a Morph Ball Bomb explodes.
Plays when the charged Morph Ball Bombs get released.
Plays while charging up Morph Ball Bombs in Morph form.
Plays at the beginning of charging Charge Beam.
Plays while charging Charge Beam.
Plays when firing a normal beam without upgrades. Also plays in the option menu when changing the SFX volume.
Plays when firing a charged normal beam.
Plays when firing ice beam without any additional upgrades.
Plays when firing a charged ice beam without any additional upgrades. Also plays when the Tester fires off its ice attack.
Plays when firing wave beam without any additional upgrades.
Plays when firing a charged wave beam without any additional upgrades.
Plays when firing a spazer beam without any additional upgrades.
Plays when firing a charged spazer beam without any additional upgrades.
Plays when firing a plasma beam without any additional upgrades.
Plays when firing a charged plasma beam without any additional upgrades.
Plays when firing a spazer-ice beam.
Plays when firing a charged spazer-ice beam.
Plays when firing a spazer-wave beam.
Plays when firing a charged spazer-wave beam.
Plays when firing an ice-plasma beam.
Plays when firing a charged ice-plasma beam.
Plays when firing a wave-plasma beam.
Plays when firing a charged wave-plasma beam.
Plays when firing a spazer-ice-plasma beam.
Plays when firing a charged spazer-ice-plasma beam.
Plays when firing a spazer-plasma beam.
Plays when firing a charged spazer-plasma beam.
Plays when firing a spazer-wave-plasma beam.
Plays when firing a charged spazer-wave-plasma beam.
Plays when firing a wave-ice beam.
Plays when firing a charged wave-ice beam.
Plays when firing a wave-ice-plasma beam.
Plays when firing a charged wave-ice-plasma beam.
Plays when firing a spazer-wave-ice beam.
Plays when firing a charged spazer-wave-ice beam.
Plays when firing a spazer-wave-ice-plasma beam.
Plays when firing a charged spazer-wave-ice-plasma beam.
Plays when a Power Bomb gets laid.
Plays when a Power Bomb explodes.
Plays when an Alpha Metroid gets hit.
Plays when an Alpha Metroid dodges.
Plays when an Alpha Metroid dies.
Plays when an Alpha Metroid, or a Zeta Metroid explodes.
Plays when a Gamma Metroid gets hit
Plays when a Gamma Metroid dodges.
Plays when a Gamma Metroid dies.
Plays when a Gamma Metroid explodes.
“The Last Metroid is in captivity” voice over by Isabelle Amponin.
Everything starting from here was added by the Community Updates.
Used when toggling between weapons and the weapon configuration is on Hold.
Plays when collecting X drops, absorbing a Core-X, or when using the unlock cheats.
Plays when collecting a super missile drop.
Plays when collecting a big health drop
Plays when collecting a power bomb drop.
Plays when enemies die by Screw Attack or Speedbooster.
Plays when Serris speedboosts around.
TODO:
was once used for the skorp blades, but code is commented out. investigate.
Plays when the Yumbo does its dash attack in hard mode.